Vibe Coding

Claude Code 2.1.121: Opus 4.7 finally uses its full 1M window
A quiet bug had Opus 4.7 autocompacting at 200K instead of 1M. 2.1.117 fixed it. Five releases, four memory leaks, and 150+ other changes since 2.1.116.

The one Claude Code trick that cuts context by 64%
Your Claude Code 1M context window isn't the win. The @file:L10-L50 trick is. Here's how line ranges cut my token use by 64% on a real refactor.

Claude Code 2.1.116: /resume is 67% faster and the binary went native
Since Opus 4.7, Claude Code shipped four releases – a native binary, a 67% /resume speedup, hardened sandboxing, and 60+ other changes. Here's the recap.

Claude Opus 4.7 and Claude Code 2.1.112: what actually changed
Claude Opus 4.7 hits 87.6% on SWE-bench Verified with a new xhigh effort level. Here's what's in Claude Code 2.1.112 and the past two weeks of releases.

Claude Code routines: automate your dev workflow without leaving your laptop open
Claude Code routines run on Anthropic's cloud infrastructure. Set up scheduled tasks, API triggers, and GitHub event handlers that work while your laptop is closed.

Why WoterClip won't get blocked by Anthropic (and Cline might)
Anthropic is blocking third-party AI coding tools from using Claude subscriptions. WoterClip is immune because it's a Claude Code plugin, not a platform.

We vibe coded 10 classic arcade games with Claude Code
Pac-Man, Tetris, Space Invaders, and seven more – all rebuilt as browser games using Claude Code. No game engine. No boilerplate. Just prompts and a weekend.
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